
I designed this mouse with the focus of playing video games on a computer, having it be weighted and shaped in a way that one can easily move the mouse, pick it up, and recenter it on your mousepad.
I started with some sketches, exhibiting the ideas I had for how to shape the mouse uniquely and ergonomically.

Next, I made a low fidelity prototype of my mouse.
The mouse is designed so one's pinky and thumb can pick it up with the concave sides. Additionally, the top of the mouse is shaped to match the arch of one's palm as it rests on the mouse.
This allows for constant contact with the right and left mouse buttons, as well as some extra grip when picking up the mouse.
Below: My prototype made out of Play-Doh.







This model was critical in modeling the mouse. By having a physical prototype that I could hold and feel, I could better picture how each surface should be shaped and constructed in CAD.
I took measurements of the model itself in order to recreate the mouse as accurately as possible.
Below: Renders created in KeyShot, mouse modeled in Solidworks.


